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The CP System III (CPシステムIII, CP shisutemu 3) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II .
A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in 2011. Street Fighter III 3rd Strike is the second and final follow-up to Street Fighter III, following Street Fighter III: 2nd Impact. Like its predecessors, it runs on the CP System III hardware.
The CP System (CPシステム, CP shisutemu), also known as Capcom Play System, [1] CPS for short, and retroactively as CPS-1, is an arcade system board developed by Capcom that ran game software stored on removable daughterboards.
Street Fighter III was followed by two updates: Street Fighter III: 2nd Impact in 1997 and Street Fighter III: 3rd Strike in 1999. A single home version of the game was released for the Dreamcast in 1999 and 2000, in a two-in-one compilation titled Street Fighter III: Double Impact, which also includes 2nd Impact.
Street Fighter III: New Generation (Sega Dreamcast – part of Street Fighter III: Double Impact) Street Fighter III: 2nd Impact – Giant Attack. Street Fighter III: 2nd Impact – Giant Attack (Sega Dreamcast – part of Street Fighter III: Double Impact) Street Fighter III: 3rd Strike – Fight for the Future
Street Fighter III: Street Fighter III - New Generation: 1997 Capcom: Fighting: 2 CPS3: Street Fighter III: 2nd Impact: Street Fighter III - 2nd Impact : Giant Attack: 1997 Capcom: Fighting: 2 CPS3: Street Fighter III: 3rd Strike: Street Fighter III - 3rd Strike : Fight For The Future: 1999 Capcom: Fighting: 2 CPS3: Street Fighter IV — 2008 ...
Leo fighting Gi Gi. Red Earth features two different game modes: a single-player Quest Mode and a two-player Versus Mode. In Quest Mode, the player chooses from one of the four main characters, and progresses through their character's storyline while fighting against a series of eight computer-controlled adversaries in one-on-one battles (like in the first Street Fighter), gaining experience ...
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