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  2. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    1. A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  3. Nose cone design - Wikipedia

    en.wikipedia.org/wiki/Nose_cone_design

    In all of the following nose cone shape equations, L is the overall length of the nose cone and R is the radius of the base of the nose cone. y is the radius at any point x, as x varies from 0, at the tip of the nose cone, to L. The equations define the two-dimensional profile of the nose shape.

  4. Conic section - Wikipedia

    en.wikipedia.org/wiki/Conic_section

    A conic is the curve obtained as the intersection of a plane, called the cutting plane, with the surface of a double cone (a cone with two nappes).It is usually assumed that the cone is a right circular cone for the purpose of easy description, but this is not required; any double cone with some circular cross-section will suffice.

  5. Solid angle - Wikipedia

    en.wikipedia.org/wiki/Solid_angle

    Diagram showing a section through the centre of a cone (1) subtending a solid angle of 1 steradian in a sphere of radius r, along with the spherical "cap" (2). The external surface area A of the cap equals r2 only if solid angle of the cone is exactly 1 steradian. Hence, in this figure θ = A/2 and r = 1.

  6. Frustum - Wikipedia

    en.wikipedia.org/wiki/Frustum

    In the case of a pyramid, the base faces are polygonal and the side faces are trapezoidal. A right frustum is a right pyramid or a right cone truncated perpendicularly to its axis; [3] otherwise, it is an oblique frustum. In a truncated cone or truncated pyramid, the truncation plane is not necessarily

  7. List of centroids - Wikipedia

    en.wikipedia.org/wiki/List_of_centroids

    The following is a list of centroids of various two-dimensional and three-dimensional objects. The centroid of an object in -dimensional space is the intersection of all hyperplanes that divide into two parts of equal moment about the hyperplane.

  8. Solid geometry - Wikipedia

    en.wikipedia.org/wiki/Solid_geometry

    Cone: Tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex: A right circular cone and an oblique circular cone Cylinder: Straight parallel sides and a circular or oval cross section A solid elliptic cylinder A right and an oblique circular cylinder Ellipsoid

  9. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    1. A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.