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In calculus, Newton's method (also called Newton–Raphson) is an iterative method for finding the roots of a differentiable function, which are solutions to the equation =. However, to optimize a twice-differentiable f {\displaystyle f} , our goal is to find the roots of f ′ {\displaystyle f'} .
An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.
In a quasi-Newton method, such as that due to Davidon, Fletcher and Powell or Broyden–Fletcher–Goldfarb–Shanno (BFGS method) an estimate of the full Hessian is built up numerically using first derivatives only so that after n refinement cycles the method closely approximates to Newton's method in performance. Note that quasi-Newton ...
Newton's method requires the 2nd-order derivatives, so for each iteration, the number of function calls is in the order of N², but for a simpler pure gradient optimizer it is only N. However, gradient optimizers need usually more iterations than Newton's algorithm.
Sequential quadratic programming (SQP) is an iterative method for constrained nonlinear optimization, also known as Lagrange-Newton method.SQP methods are used on mathematical problems for which the objective function and the constraints are twice continuously differentiable, but not necessarily convex.
The truncated Newton method, originated in a paper by Ron Dembo and Trond Steihaug, [1] also known as Hessian-free optimization, [2] are a family of optimization algorithms designed for optimizing non-linear functions with large numbers of independent variables.
Quasi-Newton methods for optimization are based on Newton's method to find the stationary points of a function, points where the gradient is 0. Newton's method assumes that the function can be locally approximated as a quadratic in the region around the optimum, and uses the first and second derivatives to find the stationary point.
Scoring algorithm, also known as Fisher's scoring, [1] is a form of Newton's method used in statistics to solve maximum likelihood equations numerically, named after Ronald Fisher. Sketch of derivation