enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The Solaris open-source community developers provide additional driver support for Intel HD Graphics 4000/2500 graphic-based chipsets (aka Ivy Bridge), OpenGL 3.0/GLSL 1.30, and the new libva/va-api library enabling hardware accelerated video decode for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, and VC-1 ...

  3. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    UHD Graphics 600 2017 Mobile Celeron N4000 Celeron N4020 Gemini Lake Gemini Lake Refresh (Gen9LP) 3185 200: 650 96:12:2 12 4.6 Windows 4.6 Linux ES 3.2 Linux: 3.0 Windows 3.0 Linux: 1.3 Windows 1.3 Linux - 38.4 Celeron N4100 Celeron N4120 700 Desktop Celeron J4005 Celeron J4025 250: 700 Celeron J4105 Celeron J4125 750 UHD Graphics 605 Mobile ...

  4. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM . [ 5 ]

  5. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    Components of a GPU. A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    The goal of computer graphics is to generate computer-generated images, or frames, using certain desired metrics. One such metric is the number of frames generated in a given second. Real-time computer graphics systems differ from traditional (i.e., non-real-time) rendering systems in that non-real-time graphics typically rely on ray tracing.

  8. Windows wait cursor - Wikipedia

    en.wikipedia.org/wiki/Windows_wait_cursor

    Control.Cursor is the cursor shown when the mouse is in the control's region; System.Windows.Forms.Cursor.Current is the cursor shown when the mouse enters any window of the application. [2] For long term wait cursors, the UseWaitCursor property can be set (either Control level or application level) on one occasion and reset at another time. [2]

  9. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    POSIX allows this clock to start at an arbitrary value, so to measure elapsed time, a program calls clock(), does some work, then calls clock() again. [1] The difference is the time needed to do the work. The POSIX function getrusage() returns more than just the CPU time consumed by a process in a POSIX environment.