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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.

  3. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    UHD Graphics 610 2018 Desktop Celeron G4900T Coffee Lake: 3E93 350 1000 96:12:2 (GT1) 12 4.6 Windows 4.6 Linux ES 3.2 Linux: 3.0 Windows 3.0 Linux: 1.3 Windows 1.3 Linux - 38.4 Celeron G4900 Celeron G4920 Celeron G4930 Pentium Gold G5400T Pentium Gold G5400 1050 UHD Graphics 630 Desktop Pentium Gold G5500T 3E91 1050 184:23:3 (GT2) 38.4 Pentium ...

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...

  5. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  6. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The Solaris open-source community developers provide additional driver support for Intel HD Graphics 4000/2500 graphic-based chipsets (aka Ivy Bridge), OpenGL 3.0/GLSL 1.30, and the new libva/va-api library enabling hardware accelerated video decode for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, and VC-1 ...

  7. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel UHD Graphics 730 Intel 14++ nm: 24 192 1200–1300 922–998 461–499 — 1843–1997 Used in Rocket Lake-S Intel UHD Graphics 750 32 256 1200–1300 1228–1332 614–666 2457–2662 Intel UHD Graphics P750 32 256 1300 1332 666 2662 Used in Xeon W-1300 series Intel UHD Graphics 710 Intel 7 (previously 10ESF) 16 128 1300–1350 666–692 ...

  8. 16K resolution - Wikipedia

    en.wikipedia.org/wiki/16K_resolution

    Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]

  9. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.