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  2. Wizard of Oz experiment - Wikipedia

    en.wikipedia.org/wiki/Wizard_of_Oz_experiment

    The phrase Wizard of Oz (originally OZ Paradigm) has come into common usage in the fields of experimental psychology, human factors, ergonomics, linguistics, and usability engineering to describe a testing or iterative design methodology wherein an experimenter (the "wizard"), in a laboratory setting, simulates the behavior of a theoretical intelligent computer application (often by going into ...

  3. Prototype theory - Wikipedia

    en.wikipedia.org/wiki/Prototype_theory

    Prototype theory is a theory of categorization in cognitive science, particularly in psychology and cognitive linguistics, in which there is a graded degree of belonging to a conceptual category, and some members are more central than others.

  4. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  5. Cognitive categorization - Wikipedia

    en.wikipedia.org/wiki/Cognitive_categorization

    The prototype theory is an example of a similarity-based approach to categorization, in which a stored category representation is used to assess the similarity of candidate category members. [33] Under the prototype theory, this stored representation consists of a summary representation of the category's members.

  6. Concept learning - Wikipedia

    en.wikipedia.org/wiki/Concept_learning

    The prototype view of concept learning holds that people categorize based on one or more central examples of a given category followed by a penumbra of decreasingly typical examples. This implies that people do not categorize based on a list of things that all correspond to a definition, but rather on a hierarchical inventory based on semantic ...

  7. Technology demonstration - Wikipedia

    en.wikipedia.org/wiki/Technology_demonstration

    A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of showcasing the possible applications, feasibility, performance and method of an idea for a new technology.

  8. Prototype-matching - Wikipedia

    en.wikipedia.org/wiki/Prototype-matching

    In cognitive science, prototype-matching is a theory of pattern recognition that describes the process by which a sensory unit registers a new stimulus and compares it to the prototype, or standard model, of said stimulus. Unlike template matching and featural analysis, an exact match is not expected for prototype-matching, allowing for a more ...

  9. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    Behavioral game theory seeks to examine how people's strategic decision-making behavior is shaped by social preferences, social utility and other psychological factors. [1] Behavioral game theory analyzes interactive strategic decisions and behavior using the methods of game theory, [2] experimental economics, and experimental psychology.