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  2. Pseudorandom noise - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_noise

    A pseudo-noise code (PN code) or pseudo-random-noise code (PRN code) is one that has a spectrum similar to a random sequence of bits but is deterministically generated. The most commonly used sequences in direct-sequence spread spectrum systems are maximal length sequences, Gold codes, Kasami codes, and Barker codes. [4]

  3. Chip (CDMA) - Wikipedia

    en.wikipedia.org/wiki/Chip_(CDMA)

    In digital communications, a chip is a pulse of a direct-sequence spread spectrum (DSSS) code, such as a pseudo-random noise (PN) code sequence used in direct-sequence code-division multiple access (CDMA) channel access techniques.

  4. Template:Noise - Wikipedia

    en.wikipedia.org/wiki/Template:Noise

    Template: Noise. 4 languages. ... Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  6. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  7. Category:Articles with example pseudocode - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. MUSIC (algorithm) - Wikipedia

    en.wikipedia.org/wiki/MUSIC_(algorithm)

    Schmidt, in particular, accomplished this by first deriving a complete geometric solution in the absence of noise, then cleverly extending the geometric concepts to obtain a reasonable approximate solution in the presence of noise. The resulting algorithm was called MUSIC (MUltiple SIgnal Classification) and has been widely studied.

  9. Zero-forcing precoding - Wikipedia

    en.wikipedia.org/wiki/Zero-forcing_precoding

    where = = is the vector of transmitted symbols, is the noise signal, is the channel vector and is some linear precoding vector. Here ( ⋅ ) T {\displaystyle (\cdot )^{T}} is the matrix transpose, P i {\displaystyle {\sqrt {P_{i}}}} is the square root of transmit power, and s i {\displaystyle s_{i}} is the message signal with zero mean and ...

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