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The game's second phase is the actual race. Before starting, bets may be placed on any horse the player wishes. During the race, "advantage" cards may be played to improve a horse's position; also, any "disadvantage" cards held must be used, with the effect of holding a horse back or cancelling an "advantage" card, before the end of the race.
The game set consists of an oversized game board, bookmaker's board, betting slips, deck of specials cards, stack of money, dice, and six large plastic horses-and-jockeys and other items. [2] Each player is assigned a horse and races it around the track by rolling a single die.
The Pagat card game website gives a version in which the seven cards in the track are laid out face up and used to determine odds. The more cards of a certain suit in the track, the fewer of that suit are in the deck, so the less likely that horse will come in first. The payout varies according to the odds.
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Dice Derby: This game mimicked a horse race. One horse was designated with even numbers (2, 4 and 6), and the other odd numbers (1, 3 and 5). The contestant rolled the die and the appropriate horse moved one space depending on the outcome. The first horse to move four spaces on the track won the race and a prize for the contestant.
Three-card monte – also known as find the lady and three-card trick – is a confidence game in which the victims, or "marks", are tricked into betting a sum of money, on the assumption that they can find the "money card" among three face-down playing cards. It is very similar to the shell game except that cards are used instead of shells. [1]
Stakes Winner [b] is a horse racing arcade video game developed by Saurus, with additional support from AM Factory, and originally published by SNK on September 27, 1995.In the game, players compete with either AI-controlled opponents or against other human players across multiple races.
Horse racing games typically have an image that they might be difficult to play, as some prerequisites were required, but with Derby Owners Club, the goal was to create a game that was easy to understand and play to appeal to a wide range of people at the arcades. A pet simulator aspect was added so that the player can easily get attached to ...
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