Search results
Results from the WOW.Com Content Network
Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002. Once again, Raven hired John Mullins to act as a consultant on the game.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Soldier_of_Fortune_2:_Double_Helix&oldid=141359770"
Raven is the creator of Soldier of Fortune, a military first-person shooter series based in the magazine of the same name. The first game, Soldier of Fortune (2000) introduced GHOUL, an in-house physics engine designed by Raven that helped the game's realistic graphic depictions of firearms dismembering the human body.
Soldier of Fortune, a 2000 first-person shooter game created by Raven Software Soldier of Fortune II: Double Helix, 2002 sequel; Soldier of Fortune: Payback, 2007 sequel; The Chaos Engine, a 1993 action game, sold as Soldiers of Fortune in the United States; Soldier of Fortune, a Commodore 64 game; Soldier of Fortune, a ZX Spectrum game
Soldier of Fortune is a first-person shooter video game developed by Raven Software and published by Activision in 2000 for Microsoft Windows.It was later released for the PlayStation 2 (as Soldier of Fortune: Gold Edition), as well as the Dreamcast, while Loki Software also made a port for Linux.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Unlike the previous two Soldier of Fortune games, which were developed by Raven Software using the id Tech 2 and id Tech 3 engines developed by id Software, Payback was developed by Cauldron HQ. [5] [6] The game was met with tepid, mostly negative reviews, with many saying the game looked pretty but the gameplay was uninspired.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Soldier_of_Fortune_(video_game_series)&oldid=884901804"