Search results
Results from the WOW.Com Content Network
Bible Quiz, also known as Bible Bowl or Bible Quizzing, is a quiz-bowl competition based on Bible memorization and study. [1] The competition takes place between teams (often representing individual churches), and participants are quizzed on the content of a pre-determined section of the Bible.
Nazarene Bible Quizzing (also known as "Youth Quizzing", "Teen Quizzing", or "Bible Quizzing Ministry") is a program for discipleship targeted to children aged 12–18 or in grades 6–12 in the United States or Canada. Some 5th graders are regularly allowed to participate, and 4th graders are allowed to participate in rare circumstances.
The term Abrahamic religions (and its variations) is a collective religious descriptor for elements shared by Judaism, Christianity, and Islam. [4] It features prominently in interfaith dialogue and political discourse but also has entered academic discourse.
Biblical software or Bible software is a group of computer applications designed to read, study and in some cases discuss biblical texts and concepts. Biblical software programs are similar to e-book readers in that they include digitally formatted books, may be used to display a wide variety of inspirational books and Bibles, and can be used on portable computers.
A biblical canon is a set of texts (also called "books") which a particular Jewish or Christian religious community regards as part of the Bible.. The English word canon comes from the Greek κανών kanōn, meaning 'rule' or 'measuring stick'.
Vision of Thomas Aquinas in the Vatican Museum. Evelyn Underhill distinguishes and categorizes three types of visions: [3]. Intellectual Visions – The Catholic dictionary defines these as supernatural knowledge in which the mind receives an extraordinary grasp of some revealed truth without the aid of sensible impressions, and mystics describe them as intuitions that leave a deep impression.
Classical image of the shape and size of the visual field [28]. The outer boundaries of peripheral vision correspond to the boundaries of the visual field as a whole. For a single eye, the extent of the visual field can be (roughly) defined in terms of four angles, each measured from the fixation point, i.e., the point at which one's gaze is directed.
The intention must be the achieving of only the good effect, with the bad effect being only an unintended side effect. All reasonable measures to avoid or mitigate the bad effect must be taken. The concurrence condition.