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Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
This image has partial transparency (254 possible levels of transparency between fully transparent and fully opaque). It can be transparent against any background despite being anti-aliased. Some image formats, such as PNG and TIFF, also allow partial transparency through an alpha channel, which solves the edge limitation problem.
Two other effects which occurred between reionization and our observations of the cosmic microwave background, and which appear to cause anisotropies, are the Sunyaev–Zeldovich effect, where a cloud of high-energy electrons scatters the radiation, transferring some of its energy to the CMB photons, and the Sachs–Wolfe effect, which causes ...
Fluorescent body paint under a black light. Fluorescent paints 'glow' when exposed to short-wave ultraviolet (UV) radiation. These UV wavelengths are found in sunlight and many artificial lights, but the paint requires a special black light to view so these glowing-paint applications are called 'black-light effects'.
Rotoscoping has also been used to create a special visual effect (such as a glow, for example) that is guided by the matte or rotoscoped line. A classic use of traditional rotoscoping was in the original three Star Wars films, where the production used it to create the glowing lightsaber effect with a matte based on sticks held by the actors ...
Transparent displays embed the active matrix of the display in the field of view, which generally allows them to be more compact than combination-based systems. Broadly, there are two types of underlying transparent display technology, absorptive (chiefly LCDs) and emissive (chiefly electroluminescent, including LEDs and "high-field" emitters ...
In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world.
Stars made of glow-in-the-dark plastic are placed on walls, ceilings, or hanging from strings make a room look like the night sky. [29] Other objects like figurines, cups, posters, [30] lamp fixtures, toys [31] and bracelet beads may also glow. [32] Using blacklights makes these things glow brightly, common at raves, bedrooms, theme parks, and ...