Search results
Results from the WOW.Com Content Network
Self-defense (self-defence primarily in Commonwealth English) is a countermeasure that involves defending the health and well-being of oneself from harm. [1] The use of the right of self-defense as a legal justification for the use of force in times of danger is available in many jurisdictions. [2]
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
A taser, with cartridge removed, making an electric arc between its two electrodes. An electroshock weapon is an incapacitating weapon.It delivers an electric shock aimed at temporarily disrupting muscle functions and/or inflicting pain, usually without causing significant injury.
Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses. In practice, games are often designed to punish turtling through various game mechanics.
A walking stick (also known as a walking cane, cane, walking staff, or staff) is a device used primarily to aid walking, provide postural stability or support, or assist in maintaining a good posture. Some designs also serve as a fashion accessory, or are used for self-defense.
The use of the cane as a weapon, as originally taught in weapons schools, was codified by the masters of savate so that the cane was taught as a weapon of self-defence. The French tradition includes techniques of medieval stick-fighting (bâton français), excepting those techniques considered too dangerous to be used in sport. The medieval ...
A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...
A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine.