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Pickett's Charge, subtitled "A Game of the Battle of Gettysburg, July 1–3, 1863", is a board wargame published by Yaquinto Publications in 1980 that is a tactical simulation of the three-day Battle of Gettysburg.
Gettysburg was originally published in 1958, [1] and was the first board wargame based on a historical battle. Gettysburg has game mechanics similar to Avalon Hill's ground-breaking Tactics II (1958). In particular, the combat results table favors attacking where one has a local superiority of numbers.
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M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "Decision At Gettysburg is the first product from a new company. It attempted to do much and has actually achieved some of its objectives. The fact remains that it is currently cumbersome and awkward.
A battle scene. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities.
It simulated combat at the 1863 Battle of Gettysburg, using both a video version of miniature wargaming and board gaming. Terrain hex maps are 3D or 2D with various scales and sizes. The basic platform for the Battleground series involves individual infantry and cavalry regiments , artillery batteries , and commanders.
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Ultimate General: Gettysburg, the first game of the series, allows players to lead thousands of soldiers in the Battle of Gettysburg. [10] It first became available in Steam Early Access on 12 June 2014, and was fully released on 15 October 2014 [11] The game has been updated since release and the final version, Patch 1.09, was released in November 2017.