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  3. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]

  4. GNU Octave - Wikipedia

    en.wikipedia.org/wiki/GNU_Octave

    GNU Octave is a scientific programming language for scientific computing and numerical computation.Octave helps in solving linear and nonlinear problems numerically, and for performing other numerical experiments using a language that is mostly compatible with MATLAB.

  5. Mojo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Mojo_(programming_language)

    The language is not source-compatible with Python 3, only providing a subset of its syntax, e.g. missing the global keyword, list and dictionary comprehensions, and support for classes. Further, Mojo also adds features that enable performant low-level programming: fn for creating typed , compiled functions and "struct" for memory -optimized ...

  6. Program synthesis - Wikipedia

    en.wikipedia.org/wiki/Program_synthesis

    In computer science, program synthesis is the task to construct a program that provably satisfies a given high-level formal specification.In contrast to program verification, the program is to be constructed rather than given; however, both fields make use of formal proof techniques, and both comprise approaches of different degrees of automation.

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  8. Copy-and-patch - Wikipedia

    en.wikipedia.org/wiki/Copy-and-patch

    In computing, copy-and-patch compilation is a simple compiler technique intended for just-in-time compilation (JIT compilation) that uses pattern matching to match pre-generated templates to parts of an abstract syntax tree (AST) or bytecode stream, and emit corresponding pre-written machine code fragments that are then patched to insert memory addresses, register addresses, constants and ...

  9. SageMath - Wikipedia

    en.wikipedia.org/wiki/SageMath

    Both binaries and source code are available for SageMath from the download page. If SageMath is built from source code, many of the included libraries such as OpenBLAS, FLINT, GAP (computer algebra system), and NTL will be tuned and optimized for that computer, taking into account the number of processors, the size of their caches, whether there is hardware support for SSE instructions, etc.