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The nabla is a triangular symbol resembling an inverted Greek delta: [1] or ∇. The name comes, by reason of the symbol's shape, from the Hellenistic Greek word νάβλα for a Phoenician harp, [2] [3] and was suggested by the encyclopedist William Robertson Smith in an 1870 letter to Peter Guthrie Tait.
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Heavy white down-pointing triangle ⛛ U+26DB ⛛ Drive slow (from ARIB STD B24) Left closed entry ⛜ U+26DC ⛜ From ARIB STD B24: Squared saltire ⛝ U+26DD ⛝ Closed entry (from ARIB STD B24) Falling diagonal in white circle in black square ⛞ U+26DE ⛞ Closed to large vehicles (from ARIB STD B24) Black truck ⛟ U+26DF ...
One method of copying an object is the shallow copy.In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9]
Common uses for widgets involve the display of collections of related items (such as with various list and canvas controls), initiation of actions and processes within the interface (buttons and menus), navigation within the space of the information system (links, tabs and scrollbars), and representing and manipulating data values (such as ...
The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.
In the Microsoft Office 365 and Google online produces, a similar icon consisting of three rows of three squares (⋮⋮⋮) pops up an array of icons instead of a menu, and is referred to as a waffle button. [13] Clicking or pressing these buttons results in a vertical menu being revealed, generally the same as a one-item menu or tab bar. [14]
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. [1] [2]