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Originally designed to view clouds by moonlight, the OLS is also used to map the locations of permanent lights on the Earth’s surface. The brightest areas of the Earth are the most urbanized, but not necessarily the most populated. (Compare western Europe with China and India.) Cities tend to grow along coastlines and transportation networks.
Globe at Night is an international scientific research program that crowdsources measurements of light pollution in the night sky. At set time periods within each year, the project asks people to count the number of stars that they can see from their location and report it to the project's website.
Google Earth is a web and computer program that renders a 3D representation of Earth based primarily on satellite imagery.The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe, allowing users to see cities and landscapes from various angles.
Earth At Night In Color was announced on August 26, 2020, along with the rest of the late-2020 docuseries lineup being released by Apple TV+, including Long Way Up, Tiny World, and Becoming You. [1] The six-episode first season was released on December 4, 2020, and the second six-episode season was released on April 16, 2021. [4] [2]
WorldWind Earth [11] is a community that maintains friendly forks of the three current WorldWind SDK releases. They fork provide a release channel for builds based on the latest fixes and features from WebWorldWind's develop branch plus several "cherry-picked" enhancements from the WorldWind community.
English: View of Korean Peninsula at night from space; note the contrast between North Korea and South Korea in terms of lighting, with the only major point in the North having substantial light being Pyongyang, the nation's capital. Image is derived from a larger composite image of the globe at nighttime compiled by NASA.
In the metaverse in Snow Crash, there is a piece of software called Earth made by the Central Intelligence Corporation (CIC). The CIC uses their virtual globe as a user interface for keeping track of all their geospatial data, including maps, architectural plans, weather data, and data from real-time satellite surveillance.
They are usually flat, without information about the light's direction, whilst some game engines use multiple lightmaps to provide approximate directional information to combine with normal-maps. Lightmaps may also store separate precalculated components of lighting information for semi-dynamic lighting with shaders, such as ambient-occlusion ...