Search results
Results from the WOW.Com Content Network
In his 2017 article The Trolley Problem and the Dropping of Atomic Bombs, Masahiro Morioka considers the dropping of atomic bombs as an example of the trolley problem and points out that there are five "problems of the trolley problem", namely, 1) rarity, 2) inevitability, 3) safety zone, 4) possibility of becoming a victim, and 5) the lack of ...
Absurdle is a 2022 web-based puzzle word game created by Sam Hughes, commonly known as qntm. It is a Wordle clone in which the player attempts to guess a five-letter word while the game changes the solution. Inspired by his other project Hatetris, he created Absurdle to experiment the passive-aggressiveness of the former game.
The tunnel problem is a philosophical thought experiment first introduced by Jason Millar in 2014. It is a variation on the classic trolley problem designed to focus on the ethics of autonomous vehicles , as well as the question of who gets to decide how they react in life-and-death scenarios.
The illustration in the section Related problems presents, apart from the original, four other versions of the trolley problem: the Fat Man, the Fat Villain, the Loop, and the Man in the Yard. Of these only the first one (the Fat Man) is described in text.
Three utilities problem – Connect three cottages to gas, water, and electricity without crossing lines. [ 9 ] Thirty-six officers problem – Arrange six regiments consisting of six officers each of different ranks in a 6 × 6 square so that no rank or regiment is repeated in any row or column.
Atari, Inc. was an American video game developer and video game console and home computer development company which operated between 1972 and 1984. During its years of operation, it developed and produced over 350 arcade, console, and computer games for its own systems, and almost 100 ports of games for home computers such as the Commodore 64.
Game journalist Rachel Watts noted the game as building a sense of camaraderie amongst classmates in a PC Gamer article about games played on school computers. [13] John Daskalopoulos, founder of the Flash game website Not Doppler, praised the game for its creativity in a 2008 TechRadar article. [ 8 ]
A social deduction game is a game in which players attempt to uncover each other's hidden role or team allegiance. [1] Commonly, these games are played with teams, with one team being considered "good" and another being "bad". [ 2 ]