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The secondary CPU present in the Media Engine is functionally equivalent to the primary CPU save for a lack of a VPU. The MIPS CPU cores are globally clocked between 1 and 333 MHz. During the 2005 GDC, Sony revealed that it had capped the PSP's CPU clock speed at 222 MHz for licensed software. Its reasons for doing so are unknown, but are the ...
Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into VRAM. [5] Operating performance: 80 MIPS [11] Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock.
CPU Cores 1 1 two-way superscalar in-order RISC CPU core 1 Power Processor Element (Primary), 8 Synergistic Processing Units (Secondary) Threads ? ? ? Clock speed 33.9 MHz 294.9 MHz 299 MHz 3.2 GHz GPU Cores ? ? ? Threads ? ? ? Clock speed 53 MHz 147 MHz 550 MHz Ray tracing No Memory 2 MB System RAM 1 MB VRAM 32 MB System RAM 4 MB VRAM 256 MB ...
The PlayStation Portable [a] (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment.It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles.
Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. [1] It is used as an indicator of the processor's speed. Clock rate is measured in the SI unit of frequency hertz (Hz).
At the heart of the console's configuration is its central processing unit (CPU), a custom RISC processor known as the Emotion Engine which operates at 294.912 MHz (299 MHz in later consoles). The CPU heavily relies on its integration with two vector processing units , known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit ...
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In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.