Search results
Results from the WOW.Com Content Network
The Jejune Institute (also known as The Games of Nonchalance) was an alternate reality game, public art installation and immersive experience that ran in San Francisco, California from 2008 to 10 April 2011. [1] It was conceived by Jeff Hull and launched by the arts group Nonchalance in 2008.
Obscura Digital is a creative studio located in historic Pier 70 in the Dogpatch District of San Francisco, California. [1]Combining innovative technology with creative expression, Obscura designs and develops immersive, interactive digital art installations and experiences around the world.
In 2008, Nonchalance created The Jejune Institute, an alternate reality game, public art installation and immersive experience that ran in San Francisco, California, from 2008 to 10 April 2011. [8] The Jejune Institute featured a narrative that made use of live actors, puzzles, phone calls, radio transmissions, staged protests, and interactive ...
The show will be presented without sets or props in a 20,000 square-foot venue, utilizing a surround-sound system and 360-degree projections to create an immersive experience that places the ...
In January 2019 Boxcar Theatre hosted the "SF Sketchfest at The Speakeasy", where they co-produced six immersive comedy shows. [9] [10] The Speakeasy was nominated for Theatre Bay Area awards in 2019. It was also named among the "Best Places to Play 2017" by San Francisco Magazine [11] and "Best of the Bay" by 7x7 Magazine.
To create an immersive sense of being there live, the crowd (which was expanded to a size of roughly 1,500 with visual effects and sound) was a key component. “They allowed the crowd to react ...
Immersive Event: Les Carrières de Lumières, Les Baux de Provence, France Immersive Event, limited budget: Aura, Notre-Dame Basilica of Montreal , Canada Innovative Technology: 3D Live - "Holographic" 3D LED Display, with the first permanent installation at Mass Effect: New Earth at California's Great America , Santa Clara, California , U.S.
Charles Lindsay (born San Francisco, California, 1961) is an American multi-disciplinary artist whose work focuses on technology, biomimicry, semiotics, and the possibility of new ontologies. He creates immersive environments, sound installations, and sculptures built from salvaged aerospace and bio-tech equipment, photographs, and videos.