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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  3. Talk:Frame rate - Wikipedia

    en.wikipedia.org/wiki/Talk:Frame_rate

    2 tips to help you to see the difference. look in a white background. In a game, do quick 180 degree turns (360 if you can) An other way it to move your mouse quickly left, right, left, etc. in your computer. You should see a lot of mouses in the same time. If your computer has a low refresh rate you will not see much mouses.

  4. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  5. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  6. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    First-generation (vacuum tube-based) electronic digital computer. 1961 $18.672B: $190.38B A basic installation of IBM 7030 Stretch had a cost at the time of US$7.78 million each. The IBM 7030 Stretch performs one floating-point multiply every 2.4 microseconds. [78] Second-generation (transistor-based) computer. 1964 $2.3B: $22.595B

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  8. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  9. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.