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A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]
In coding theory, the Singleton bound, named after Richard Collom Singleton, is a relatively crude upper bound on the size of an arbitrary block code with block length , size and minimum distance . It is also known as the Joshibound [ 1 ] proved by Joshi (1958) and even earlier by Komamiya (1953) .
Whereas the singleton allows only one instance of a class to be created, the multiton pattern allows for the controlled creation of multiple instances, which it manages through the use of a map. Rather than having a single instance per application (e.g. the java.lang.Runtime object in the Java programming language ) the multiton pattern instead ...
Singleton pattern, a design pattern that allows only one instance of a class to exist; Singleton bound, used in coding theory; Singleton variable, a variable that is referenced only once; Singleton, a character encoded with one unit in variable-width encoding schemes for computer character sets
Unity 1.0: 2006; 2007: Unity 2.0: 2008; 2009; 2010: ... Unity China announced that it would soon launch a Chinese edition called Tuanjie ... Unity has free and paid ...
Date/Time Thumbnail Dimensions User Comment; current: 12:44, 13 June 2009: 500 × 300 (2 KB): Quibik: sans-serif name: 12:27, 13 June 2009: 500 × 300 (2 KB): Quibik: Added size attribute to diagram name, so it would look like was originally intended.
In C, C++, C#, D, and PHP, void is used to designate a function that does not return anything useful, or a function that accepts no arguments. The unit type in C is conceptually similar to an empty struct, but a struct without members is not allowed in the C language specification (this is allowed in C++).
In software engineering, the initialization-on-demand holder (design pattern) idiom is a lazy-loaded singleton. In all versions of Java, the idiom enables a safe, highly concurrent lazy initialization of static fields with good performance. [1] [2]