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Example of a klm digital I/O expansion card using a large square chip from PLX Technology to handle the PCI bus interface PCI expansion slot Altair 8800b from March 1976 with an 18-slot S-100 backplane which housed both the Intel 8080 mainboard and many expansion boards Rack of IBM Standard Modular System expansion cards in an IBM 1401 computer using a 16-pin gold plated edge connector first ...
Because LPX form factor power supplies became ubiquitous in most computer cases prior to the ATX standard, it was not unusual for manufacturers to refer to them as "AT" power supplies (or occasionally as "PS/2" power supplies due to its use by the IBM PS/2), even though the actual AT and Baby AT power supply form factors were larger in size ...
An ATX power supply provides a number of peripheral power connectors and (in modern systems) two connectors for the motherboard: an 8-pin (or 4+4-pin) auxiliary connector providing additional power to the CPU and a main 24-pin power supply connector, an extension of the original 20-pin version. 20-pin Molex 39-29-9202 at the motherboard. 20-pin ...
A riser card inside an IBM PS/2, featuring MCA slots Motherboard of an IBM PS/ValuePoint personal computer model (c. from 1993 to 1995) with an Intel i486SX microprocessor, with an elongated connector (black, horizontally in the middle/left between upper and lower edge) for the riser card on which the ISA bus slots were located
Original IBM power supplies for the PC (model 5150), XT and AT included a line-voltage power switch that extended through the side of the computer case. In a common variant found in tower cases, the line-voltage switch was connected to the power supply with a short cable, allowing it to be mounted apart from the power supply.
GPU switching is mostly used for saving energy by switching between graphic cards. The dedicated graphics cards consume much more power than integrated graphics but also provides higher 3D performances, which is needed for a better gaming and CAD experience.
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Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble ...
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