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  2. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Premium currency is a type of virtual currency used by many free-to-play games to support microtransactions, such as V-bucks used for Fortnite or Robux for Roblox. While many games have a virtual currency that is gained while playing the game and can be used to buy items and equipment, premium currency generally is acquired by exchanging real ...

  3. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    Gamefam Studios is an American video game company. It primarily utilizes Roblox as a video game development platform, [1] while also using Fortnite Creative and Minecraft as engines to create maps and minigames. [3]

  4. Fortnite Creative - Wikipedia

    en.wikipedia.org/wiki/Fortnite_Creative

    Fortnite Creative is a sandbox game, developed and published by Epic Games, part of the video game Fortnite. It was released on December 6, 2018, for Android , iOS , macOS , Nintendo Switch , PlayStation 4 , Windows , and Xbox One , and in November 2020 for PlayStation 5 and Xbox Series X/S .

  5. How much is the 'Fortnite' franchise worth? - AOL

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  6. Fortnite maker to refund players $245 million over ... - AOL

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  7. Fortnite maker Epic Games worth $17.3B after new round ... - AOL

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  8. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  9. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Epic Games, which had been valued at around $825 million at the time of Tencent's acquisition, was estimated to be worth $4.5 billion in July 2018 due to Fortnite Battle Royale, and expected to surpass $8.5 billion by the end of 2018 with projected growth of the game. [63]