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  2. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    The following is an example of the scene description language used by POV-Ray to describe a scene to render. It demonstrates the use of a background colour, camera, lights, a simple box shape having a surface normal and finish, and the transforming effects of rotation. POV-Ray image output based on the script

  3. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Rendering converts a model into an image either by simulating light transport to get photo-realistic images, or by applying an art style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light).

  4. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Essentially, the rendering process tries to depict a continuous function from image space to colors by using a finite number of pixels. As a consequence of the Nyquist–Shannon sampling theorem (or Kotelnikov theorem), any spatial waveform that can be displayed must consist of at least two pixels, which is proportional to image resolution .

  5. Sketch (drawing) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(drawing)

    A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Sketching is the most inexpensive art medium. [5] Sketches can be made in any drawing medium.

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

  7. Rotoscoping - Wikipedia

    en.wikipedia.org/wiki/Rotoscoping

    The artist is drawing on a transparent easel, onto which the film projector at the right is beaming an image of a single film frame. Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action.

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  9. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    As a simple example, consider a sphere.A discrete LOD approach would cache a certain number of models to be used at different distances. Because the model can trivially be procedurally generated by its mathematical formulation, using a different number of sample points distributed on the surface is sufficient to generate the various models required.

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