Search results
Results from the WOW.Com Content Network
Shining Force II (シャイニング・フォースII 古えの封印, Shainingu Fōsu Tsū: Inishie no Fūin, lit. "Shining Force II: The Ancient Seal") [4] is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning and published by Sega in 1993.
In the dungeon crawler titles of the series (Shining in the Darkness and Shining the Holy Ark), the player takes control of an adventuring party.Battles work very similarly to those of Dragon Quest, Mother, Shin Megami Tensei, and the fellow Sega RPG series Phantasy Star, in that they are first person and the player is placed in a position where the hero and team mates would be.
Shining Force [a] is a 1992 turn-based tactical role-playing game for the Sega Genesis console. It is the second entry of the Shining series of video games, following Shining in the Darkness . While primarily a traditional fantasy -themed game, it contains some science fiction elements.
Shining Force: Tactical role-playing: A series in which ninja is a fairly common job class. Hanzou - Shining Force [53] Slade - Shining Force II (an anthromoprhic rat) [54] Akane and Rodi - Shining the Holy Ark; Baron - Shining Force Neo (an antromoprhic wolf) Shinobi: Action: Joe Musashi - from the Oboro clan, or his relatives
Shining Force CD (シャイニングフォースCD) is a 1994 strategy role-playing game developed by Sonic! Software Planning for the Sega CD, and a remake of the games Shining Force Gaiden and Shining Force Gaiden II that were originally for the Game Gear. Although the game went largely unnoticed upon release in 1995, it has gained a cult ...
S. Shining Ark; Shining Blade; Shining Force; Shining Force CD; Shining Force Cross; Shining Force EXA; Shining Force Feather; Shining Force Gaiden; Shining Force Gaiden: Final Conflict
Strategy Guide Table of Contents Starting the Game General Tips Mini-games and Puzzles Chapter 1-A New Friend Chapter 2-The Watchers Chapter 3-Blacklore's Scrolls Chapter 4-The Secret Room Chapter ...
In Japan, Shining Force III was an episodic video game with three discs - Scenario 1, [c] Scenario 2, [e] and Scenario 3 [g] - released individually across late 1997 and 1998. Game data could be saved and transferred forward to later scenarios in order to influence events and obtain rewards in-game, a mechanic marketed as the "Synchronicity ...