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In literature, mood is the atmosphere of the narrative. Mood is created by means of setting (locale and surroundings in which the narrative takes place), attitude (of the narrator and of the characters in the narrative), and descriptions. Though atmosphere and setting are connected, they may be considered separately to a degree.
Another example from modern American literature is the green light found in the novel The Great Gatsby by F. Scott Fitzgerald. Narratives may include multiple motifs of varying types. In Shakespeare's play Macbeth, he uses a variety of narrative elements to create many different motifs. Imagistic references to blood and water are continually ...
The story is narrated by a ten-year-old boy living on Earth after it has become a rogue planet, having been torn away from the Sun by a passing "dark star". The loss of solar heating has caused the Earth's atmosphere to freeze into thick layers of "snow". The boy's father had worked with a group of other scientists to construct a large shelter ...
The story itself is considered a performance so there is a synergy among the aforementioned elements. [1] In the story, the narrator may draw attention to the narrative or to himself as storyteller. [2] The structure often includes the following: Tell riddles to test the audience. Audience becomes a chorus and comments on the story.
In architecture, spatial design, literary theory, and film theory—affective atmosphere (colloquially called atmosphere) refers to the mood, situation, or sensorial qualities of a space. [1] Spaces containing atmosphere are shaped through subjective and intersubjective interactions with the qualia of the architecture. [ 2 ]
[3] [4] The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons. A setting can take three basic forms. One is the natural world, or in an outside place.
This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
The Thirty-Six Dramatic Situations is a descriptive list which was first proposed by Georges Polti in 1895 to categorize every dramatic situation that might occur in a story or performance. [1] Polti analyzed classical Greek texts, plus classical and contemporaneous French works. He also analyzed a handful of non-French authors.