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  2. Recursion - Wikipedia

    en.wikipedia.org/wiki/Recursion

    A recursive step — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ancestor. One's ancestor is either: One's parent (base case), or; One's parent's ancestor (recursive step). The Fibonacci sequence is another classic example of recursion: Fib(0) = 0 as ...

  3. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Every intersection is listed on a separate line: one is the starting point and is labeled (given a distance of) 0. Every other intersection is initially labeled with a distance of infinity. This is done to note that no path to these intersections has yet been established. At each iteration one intersection becomes the current intersection.

  5. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The de Longchamps point is the point of concurrence of several lines with the Euler line. Three lines, each formed by drawing an external equilateral triangle on one of the sides of a given triangle and connecting the new vertex to the original triangle's opposite vertex, are concurrent at a point called the first isogonal center.

  6. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    One possibility to determine a polygon of points of the intersection curve of two surfaces is the marching method (see section References). It consists of two essential parts: The first part is the curve point algorithm, which determines to a starting point in the vicinity of the two surfaces a point on the intersection curve. The algorithm ...

  7. Intersection - Wikipedia

    en.wikipedia.org/wiki/Intersection

    The intersection (red) of two disks (white and red with black boundaries). The circle (black) intersects the line (purple) in two points (red). The disk (yellow) intersects the line in the line segment between the two red points. The intersection of D and E is shown in grayish purple. The intersection of A with any of B, C, D, or E is the empty ...

  8. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  9. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics , motion planning , and collision detection .