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  2. Distant Worlds 2 - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_2

    The gameplay and core mechanics are nearly identical to its predecessor Distant Worlds, with the main differences being: a shift from a strictly top down 2D perspective to a 3D point of view, the removal of orbital mechanics, the default automation of previously manual actions, and various UI changes to improve accessibility to the game (although in function they remain nearly identical).

  3. Distant Worlds (video game) - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_(video_game)

    Distant Worlds received generally positive reviews upon its release. [9] RTSguru gave it 8 out of 10, praising the replayability and large galaxies, while diverting some criticism towards the user interface and graphics. [10] Gamesquad awarded it an 8.0 out of 10, praising the automation options and the economical system of the game.

  4. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  5. Megahertz myth - Wikipedia

    en.wikipedia.org/wiki/Megahertz_myth

    The myth started around 1984 when comparing the Apple II with the IBM PC. [citation needed] The argument was that the IBM computer was five times faster than the Apple II, as its Intel 8088 processor had a clock speed roughly 4.7 times the clock speed of the MOS Technology 6502 used in the latter. However, what really matters is not how finely ...

  6. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    CPU time (or process time) is the amount of time that a central processing unit (CPU) was used for processing instructions of a computer program or operating system. CPU time is measured in clock ticks or seconds. Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage.

  7. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    A CPU designer is often required to implement a particular instruction set, and so cannot change N. Sometimes a designer focuses on improving performance by making significant improvements in f (with techniques such as deeper pipelines and faster caches), while (hopefully) not sacrificing too much C—leading to a speed-demon CPU design.

  8. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    In 2002, an Intel Pentium 4 model was introduced as the first CPU with a clock rate of 3 GHz (three billion cycles per second corresponding to ~ 0.33 nanoseconds per cycle). Since then, the clock rate of production processors has increased more slowly, with performance improvements coming from other design changes.

  9. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.