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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  3. Copy constructor (C++) - Wikipedia

    en.wikipedia.org/wiki/Copy_constructor_(C++)

    In the C++ programming language, a copy constructor is a special constructor for creating a new object as a copy of an existing object. Copy constructors are the standard way of copying objects in C++, as opposed to cloning, and have C++-specific nuances.

  4. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  5. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    Creating objects directly within the class that requires (uses) the objects is inflexible because it commits the class to particular objects at compile-time and makes it impossible to specify which objects to create at run-time. The prototype design pattern describes how to solve such problems: Define a Prototype object that returns a copy of ...

  6. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Use of new returns an address to the allocated memory. The C++ Core Guidelines advise against using new directly for creating dynamic objects in favor of smart pointers through make_unique < T > for single ownership and make_shared < T > for reference-counted multiple ownership, [76] which were introduced in C++11.

  7. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  8. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    Encapsulate creating and assembling the parts of a complex object in a separate Builder object. A class delegates object creation to a Builder object instead of creating the objects directly. A class (the same construction process) can delegate to different Builder objects to create different representations of a complex object.

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.