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NASCAR The Game: Inside Line was released on November 6, 2012. Afterwards, Eutechnyx made two new games: the first NASCAR licensed video game for iOS, and NASCAR The Game: 2013 for Steam. Eutechnyx switched publishers for NASCAR '14 to Deep Silver after having Activision publishing previous games of the NASCAR The Game series.
Daytona USA [a] is a 1994 arcade racing game developed by Sega AM2.Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses.
EA Sports NASCAR, alternately known as NASCAR Thunder, is a series of NASCAR video games published by EA Sports. The series began with NASCAR 98 and NASCAR 99 in 1997 and 1998. EA Sports released NASCAR Thunder 2002 in 2001, and ever since then, Jeff Gordon (2002), Dale Earnhardt Jr. (2003), and Tony Stewart (2004) were on the cover.
NASCAR The Game, occasionally abbreviated as NTG, is a discontinued series of NASCAR video games developed by Eutechnyx, which held the NASCAR license from 2011 to the end of 2015. [ 2 ] [ 3 ] The first installment, NASCAR The Game: 2011 , is the first NASCAR game to have been released since EA Sports relinquished the license after NASCAR 09 in ...
NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X.The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with NASCAR The ...
The game was a finalist for Computer Gaming World ' s 1996 "Sports Game of the Year" award, [10] which ultimately went to NBA Live 97. However, it won the magazine's Readers' Choice award in the category. [11] NASCAR Racing 2 was named the 42nd best computer game ever by PC Gamer UK in 1997. [12] NASCAR Racing 2 was a commercial hit. [13]
The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).
In 1997 NASCAR champion Jeff Gordon and ASC Games announced that they were collaborating on a line of racing video games. [7] [8] Gordon was involved in the development of the game, giving developers feedback and tuning instructions. [9] Plans for PlayStation and Nintendo 64 versions were cancelled.
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