Search results
Results from the WOW.Com Content Network
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
Either game had both a Blue and a Red Team. The Blue Team in either game represented the United States, although a pair of its players were designated as the Government of Vietnam (GVN). Either Red Team played as the North Vietnamese communists in their respective games; they also each had a two-man detachment appointed as the South Vietnamese ...
A wargame is adversarial. There must be at least two opposing sides whose players react intelligently to each other's decisions. [1] A wargame must have human players. [2] A wargame does not involve the use of actual troops and armaments. This definition is used by the US Naval War College. [3]
The Strand War Game: The Strand Magazine: 1915: They Shall Not Pass: The Battle of Verdun, 1916: Avalanche Press: 2006: To the Green Fields Beyond: Simulations Publications, Inc. 1978: Trenchfoot: Bullets & Bayonets in the Great War: Game Designers' Workshop: 1981: Verdun: Conflict Games: 1972: Re-released by Game Designers' Workshop in 1978 ...
The idea of “red states” and “blue states” may feel deeply embedded in the symbolism of US politics, but before 2000 the colors were often the other way around. Republicans are red and ...
At this point Control could declare a week has now passed, and present an updated scenario to the players: possibly the situation has deteriorated further and Blue must now decide if they wish to pursue the military option, or alternatively tensions might have eased and the onus now lies on Red as to whether to escalate by providing more direct ...
A military exercise, training exercise, maneuver (manoeuvre), or war game is the employment of military resources in training for military operations.Military exercises are conducted to explore the effects of warfare or test tactics and strategies without actual combat.
Some such games have been described as a prisoner's dilemma in which one prisoner has an alibi, hence the term "alibi game". [56] In experiments, players getting unequal payoffs in repeated games may seek to maximize profits, but only under the condition that both players receive equal payoffs; this may lead to a stable equilibrium strategy in ...