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Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
The game was the 6th op-selling home-education software across 13 software retail chains (representing more than 57 percent of the U.S. market) for the week ending on May 1. [6] The game was the 4th top-selling educational title across 13 computer software retail chains (representing 53 percent of the U.S. market) for the week that ending on ...
The Learning Company was founded on May 8, 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.
Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California.The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
The use of the term "personalized learning" dates back to at least the early 1960s, [1] but there is no widespread agreement on the definition and components of a personal learning environment. [2] Even enthusiasts for the concept admit that personal learning is an evolving term and doesn't have any widely accepted definition.