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[1] Steve List reviewed Thieves' World in Ares Magazine #13 and commented that "Thieves' World is not a work that allows a GM to spend merely a few hours reading it, nor does it present a campaign that will be exhausted in a few playings. It does provide a vehicle with which a GM willing to devote the time can create an entire city which should ...
City of Thieves is a 2008 historical fiction novel by David Benioff.It is, in part, a coming of age story set in the World War II siege of Leningrad.It follows the adventures of two youths as they desperately search for a dozen eggs at the behest of a Soviet NKVD officer, a task that takes them far behind enemy lines.
μTorrent, or uTorrent (see pronunciation), is a proprietary adware BitTorrent client owned and developed by Rainberry, Inc. [10] The "μ" (Greek letter "mu") in its name comes from the SI prefix "micro-", referring to the program's small memory footprint: the program was designed to use minimal computer resources while offering functionality comparable to larger BitTorrent clients such as ...
City of Thieves is a fantasy adventure scenario for a single character who the village of Silverton hires to defeat Zanbar Bone, lord of the undead; the character will need to go to Port Blacksand to get help the magician Nicodemus to succeed in saving the village. [1]
“Den of Thieves 2” is smoother and more all of a piece, with a story that skips around European cities and pauses for a subplot about Sardinian mobsters, who lost a giant pink rock in the jet ...
In the solitaire game, the player is Kadakithis, and tries to enforce the city's laws over the thieves' activities. [1] The games for 2–5 players and 2–6 players offer optional Advanced rules, including the ability to hire thugs; the ability to "case the joint" (do reconnaissance) before the attempted theft; subdivision of thefts into ...
Greg Costikyan reviewed Thieves' World in Ares Magazine #1. [1] Costikyan commented that "since fantasy role-playing involves the group production of a multi-hero fantasy story, role-playing fans especially will find Thieves' World enjoyable. [...] The stories themselves range from mediocre to excellent, but all are worth reading." [1]
In popular fiction, a thieves' guild is a formal association of criminals who participate in theft-related organized crime.The trope has been explored in literature, cinema, comic books, and gaming, such as in the Fafhrd and the Gray Mouser story "Thieves' House" by Fritz Leiber [citation needed] and the role-playing game Dungeons & Dragons.