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A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling;
3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display.
Computer graphics is a general term for all techniques that produce images as result with the help of a computer. To transform the description of objects to nice images is called rendering which is always a compromise between image quality and run-time. Image analysis and computer vision; Techniques that can extract content information from ...
Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching
This is why maps of the Earth are distorted. The larger the area the map represents, the greater the distortion. Sheet metal surfaces which lack a flat pattern must be manufactured by stamping using 3D dies (sometimes requiring multiple dies with different draw depths and/or draw directions), which tend to be more expensive.
Player/Missile Graphics was a term used by Atari, Inc. for hardware sprites in the Atari 8-bit computers (1979) and Atari 5200 console (1982). [4] The term reflects the use for both characters ("players") and smaller associated objects ("missiles") that share the same color.