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  2. Indie game - Wikipedia

    en.wikipedia.org/wiki/Indie_game

    Game jams, including Ludum Dare, the Indie Game Jam, the Nordic Game Jam, and the Global Game Jam, are typically annual competitions in which game developers are given a theme, concept and/or specific requirements and given a limited amount of time, on the order of a few days, to come up with a game prototype to submit for review and voting by ...

  3. Wikipedia : WikiProject Video games/Reference library/Sales ...

    en.wikipedia.org/.../Reference_library/Sales_charts

    This is the sales charts subsection of WikiProject Video games' Reference library. Since the 1980s, many market research firms around the world (such as the NPD Group) have tracked and published data regarding the sales of video games. This page archives and organizes the charts released by such firms, to give Wikipedians easy access to ...

  4. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    In the early 1980s, the golden age of video arcade games reached its zenith. The total sales of arcade video game machines in North America increased significantly during this period, from $50 million in 1978 to $900 million by 1981, [26] with the arcade video game industry's revenue in North America tripling to $2.8 billion in 1980. [27]

  5. Category:Indie games - Wikipedia

    en.wikipedia.org/wiki/Category:Indie_games

    العربية; Azərbaycanca; Čeština; Dansk; Ελληνικά; Español; فارسی; Français; Galego; 한국어; Հայերեն; Bahasa Indonesia; Italiano ...

  6. The Indie Task Force covers articles about: Concepts related to independent game development, such as independent video game development and Independent Games Festival. People and companies involved in independent game development, including Jonathan Blow and Wolfire Games. Games developed by independent game developers.

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    These games typically were aimed at a core market of gamers with the latest consoles or high-end personal computers, and at the time, these games would only see most sales in the first few months after the game's initial release. DLC was seen as a means to extend the potential revenue from these games. [57]

  8. Video games in the United States - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_the_United...

    The unit sales growth featured a similar drop with the report of 188 million units sold from 245.9 in 2021. U.S. gaming consumers spent a total of $20.77 billion on the game industry alone and currently hard copies of video games are still dominating in sales compared to digital copies.

  9. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    The PC and mobile platforms are the most prominent in regards to independent game distribution, with services such as GOG.com, GamersGate, Steam and the iOS App Store providing ways to sell games with minimal to no distribution costs. Some digital distribution platforms exist specifically for indie game distribution, such as the Xbox Live Indie ...