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  2. Category:Video game weapons - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_weapons

    Print/export Download as PDF; Printable version; In other projects ... Help. This category is located at Category:Video game objects. Note: This category should be ...

  3. Arms and Equipment Guide - Wikipedia

    en.wikipedia.org/wiki/Arms_and_Equipment_Guide

    The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.

  4. Tower defense - Wikipedia

    en.wikipedia.org/wiki/Tower_defense

    Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]

  5. The Palladium Book of Weapons & Castles - Wikipedia

    en.wikipedia.org/wiki/The_Palladium_Book_of...

    The Palladium Book of Weapons & Castles was compiled by Matthew Balent, and was published by Palladium Books in 1982 as a 48-page saddle-stitched book, with another printing that same year as a square-bound book. [1] The information from this book was later revised and included in The Compendium of Weapons, Armour & Castles. [1]

  6. Star Fleet Battles - Wikipedia

    en.wikipedia.org/wiki/Star_Fleet_Battles

    The game system uses an impulse-based turn system, which is a departure from the traditional I-Go You-Go alternating system used by most wargames. A ship's speed determines how often and when it can move based on a 32 impulse movement chart. Generally, a unit only moves one hex at a time, making 32 the maximum 'speed' in the game.

  7. The Palladium Book of Contemporary Weapons - Wikipedia

    en.wikipedia.org/wiki/The_Palladium_Book_of...

    Jerry Epperson reviewed The Palladium Book of Contemporary Weapons in Space Gamer No. 70. [1] Epperson commented that "If you have no interest in modern RPGs, obviously Contemporary Weapons will be of little interest to you. However, if you are looking to expand the firearm variety in your game, this aid is right on target." [1]

  8. Head Buster - Wikipedia

    en.wikipedia.org/wiki/Head_Buster

    There is a certain range to each weapon; opponents cannot be attacked if they are too close or too far away from the weapon's firing range. There are ten different maps in the game. Each level has its own password. [5] Players must deliver newspapers for a tiny stipend in order to resume competing after a loss. [6]

  9. Dark Arms: Beast Buster 1999 - Wikipedia

    en.wikipedia.org/wiki/Dark_Arms:_Beast_Buster_1999

    The player can collect the spirits of the various demons and zombies they fight in the game with a gun known as "The Catcher". The player-character can then use captured spirits to 'feed' their weapons and evolve them into more powerful forms. For example, the Handgun evolves into the Sub Shotgun, which can evolve further into the Shotgun.