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  2. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    When overriding one method with another, the signatures of the two methods must be identical (and with same visibility). In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override.

  3. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    To reduce the amount of boilerplate, many frameworks have been developed, e.g. Lombok for Java. [7] The same code as above is auto-generated by Lombok using Java annotations , which is a form of metaprogramming :

  4. Bootstrapping (statistics) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(statistics)

    The studentized bootstrap, also called bootstrap-t, is computed analogously to the standard confidence interval, but replaces the quantiles from the normal or student approximation by the quantiles from the bootstrap distribution of the Student's t-test (see Davison and Hinkley 1997, equ. 5.7 p. 194 and Efron and Tibshirani 1993 equ 12.22, p. 160):

  5. Extension method - Wikipedia

    en.wikipedia.org/wiki/Extension_method

    Not all languages implement extension methods in an equally safe manner, however. For instance, languages such as C#, Java (via Manifold, Lombok, or Fluent), and Kotlin don't alter the extended class in any way, because doing so may break class hierarchies and interfere with virtual method dispatching.

  6. Call super - Wikipedia

    en.wikipedia.org/wiki/Call_super

    Call super is a code smell or anti-pattern of some object-oriented programming languages. Call super is a design pattern in which a particular class stipulates that in a derived subclass, the user is required to override a method and call back the overridden function itself at a particular point.

  7. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Illustration of method overriding. Many object-oriented programming languages permit a class or object to replace the implementation of an aspect—typically a behavior—that it has inherited. This process is called overriding. Overriding introduces a complication: which version of the behavior does an instance of the inherited class use—the ...

  8. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    In computing, late binding or dynamic linkage [1] —though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime.

  9. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Liskov's notion of a behavioural subtype defines a notion of substitutability for objects; that is, if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program (e.g. correctness).