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The friend class mechanism allows to extend the storage and access to the parts, while retaining proper encapsulation as seen by the users of the data structure. Similar to a friend class, a friend function is a function that is given access to the private and protected members of the class in which it is declared as a friend.
// A class template to express an equality comparison interface. template < typename T > class equal_comparable {friend bool operator == (T const & a, T const & b) {return a. equal_to (b);} friend bool operator!= (T const & a, T const & b) {return! a. equal_to (b);}}; // Class value_type wants to have == and !=, so it derives from // equal_comparable with itself as argument (which is the CRTP ...
[26] [27] In C++, an abstract class is a class having at least one abstract method given by the appropriate syntax in that language (a pure virtual function in C++ parlance). [25] A class consisting of only pure virtual methods is called a pure abstract base class (or pure ABC) in C++ and is also known as an interface by users of the language. [13]
In object-oriented programming, a friend function, that is a "friend" of a given class, is a function that is given the same access as methods to private and protected data. [ 1 ] A friend function is declared by the class that is granting access, so friend functions are part of the class interface, like methods.
Some other programming languages have varying case sensitivity; in PHP, for example, variable names are case-sensitive but function names are not case-sensitive. This means that if a function is defined in lowercase, it can be called in uppercase, but if a variable is defined in lowercase, it cannot be referred to in uppercase.
The factory method design pattern solves problems such as: How can an object's subclasses redefine its subsequent and distinct implementation? The pattern involves creation of a factory method within the superclass that defers the object's creation to a subclass's factory method.
Duff's device provides a compact loop unrolling by using the case keyword both inside and outside the loop. This is unusual because the contents of a case statement are traditionally thought of as a block of code nested inside the case statement, and a reader would typically expect it to end before the next case statement.
Destructor – call the destructors of all the object's class-type members; Copy constructor – construct all the object's members from the corresponding members of the copy constructor's argument, calling the copy constructors of the object's class-type members, and doing a plain assignment of all non-class type (e.g., int or pointer) data ...