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  2. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.

  3. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    Search trees store data in a way that makes an efficient search algorithm possible via tree traversal. A binary search tree is a type of binary tree; Representing sorted lists of data; Computer-generated imagery: Space partitioning, including binary space partitioning; Digital compositing; Storing Barnes–Hut trees used to simulate galaxies ...

  4. R-tree - Wikipedia

    en.wikipedia.org/wiki/R-tree

    R-trees are tree data structures used for spatial access methods, i.e., for indexing multi-dimensional information such as geographical coordinates, rectangles or polygons. The R-tree was proposed by Antonin Guttman in 1984 [ 2 ] and has found significant use in both theoretical and applied contexts. [ 3 ]

  5. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    For example, in a chess endgame, a chess engine may build the game tree from the current position by applying all possible moves and use breadth-first search to find a win position for White. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node [ 1 ...

  6. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    A BSP tree is traversed in a linear time, in an order determined by the particular function of the tree. Again using the example of rendering double-sided polygons using the painter's algorithm, to draw a polygon P correctly requires that all polygons behind the plane P lies in must be drawn first, then polygon P, then finally the polygons in ...

  7. Zipper (data structure) - Wikipedia

    en.wikipedia.org/wiki/Zipper_(data_structure)

    The generic zipper [6] [7] [8] is a technique to achieve the same goal as the conventional zipper by capturing the state of the traversal in a continuation while visiting each node. (The Haskell code given in the reference uses generic programming to generate a traversal function for any data structure, but this is optional – any suitable ...

  8. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    Initialize a tree with a single vertex, chosen arbitrarily from the graph. Grow the tree by one edge: Of the edges that connect the tree to vertices not yet in the tree, find the minimum-weight edge, and transfer it to the tree. Repeat step 2 (until all vertices are in the tree).

  9. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    Kruskal's algorithm [1] finds a minimum spanning forest of an undirected edge-weighted graph.If the graph is connected, it finds a minimum spanning tree.It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2]