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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]

  3. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    DreamBox Learning is partnered with the education startup Clever Inc. [24] In 2016, The Center for Education Policy Research at Harvard University performed a study that found a positive correlation between using DreamBox's adaptive learning and test scores, but could not state for certain that this was the result of using the computer program ...

  4. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    SageMath is designed partially as a free alternative to the general-purpose mathematics products Maple and MATLAB. It can be downloaded or used through a web site. SageMath comprises a variety of other free packages, with a common interface and language. SageMath is developed in Python.

  5. 5 math apps that boost skills over summer - AOL

    www.aol.com/article/lifestyle/2018/06/18/5-math...

    Daily math practice doesn't have to be -- and, in fact, shouldn't be -- drill-and-kill.

  6. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  7. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

  8. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    FASTT Math allows students to customize their interface based on unlocking different skins, based their skill level and proficiency in solving equations in the program's assessments. [ 4 ] The software encourages daily use and provides regular assessments to determine the users skill level which is then rewarded, and allows for further ...

  9. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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