Search results
Results from the WOW.Com Content Network
The first mash-up pack (and by extension, the first texture pack) for the Xbox 360 Edition was released on 4 September 2013, and was themed after the Mass Effect franchise. [74] Unlike Java Edition, however, the Xbox 360 Edition did not support player-made mods or custom maps. [75]
Minecraft Java Edition 1.17.1 [1] Website. www.greenfieldmc.net. Greenfield is a fictional city created in the sandbox video game Minecraft. As of May 2022, the city is one-fourth complete and has a size of 20 million blocks. [2] The city was started by Minecraft user THEJESTR in August 2011. [3][4] As of April 2022, there are approximately 1.3 ...
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1][2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD ...
Java 5 Update 5 (1.5.0_05) is the last release of Java to work on Windows 95 (with Internet Explorer 5.5 installed) and Windows NT 4.0. [34] Java 5 was first available on Apple Mac OS X 10.4 (Tiger) [35] and was the default version of Java installed on Apple Mac OS X 10.5 (Leopard). Public support and security updates for Java 1.5 ended in ...
From January 2008 to December 2012, if you bought shares in companies when Kathi P. Seifert joined the board, and sold them when she left, you would have a -93.4 percent return on your investment, compared to a -2.8 percent return from the S&P 500.
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1][2] for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the previously published Color Cell ...
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.