Search results
Results from the WOW.Com Content Network
Citadel 2 is a BBC Micro game developed by Symo for Superior Software.The sequel to Citadel, it is a platform game with puzzle solving elements. Like the original, the game's plot involves finding five gems hidden in various locations in a large fort, together with areas outside it (including mines, three trees, a lodge and a floating sky castle) and destroying them in a teleporter hidden at ...
Citadel is a computer game developed by Michael Jakobsen for the BBC Micro, and released by Superior Software in 1985. It was also ported to the Acorn Electron.Centred around a castle, this platform game with some puzzle-solving elements requires players to find five hidden crystals and return them to their rightful place.
Dr. Michael Selig felt that dealing with sales was a distraction from his research and development. Game is still being developed. Glider PRO: 1991 Mac OS, Mac OS X Casady & Greene: When Casady & Greene went bankrupt, the rights to the series reverted to the author, John Calhoun, who opted to give a few versions of the game away for free on his ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Cytadela or Citadel [1] is a 1995 first-person shooter developed by Virtual Design and published by Black Legend and Arrakis Software for the Amiga 500 and later. [2] [3] The game is set on a prison island in the middle of a prisoner revolt. [4] [5] The game received generally positive reviews in the Amiga press.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The game was reviewed in 1990 in Dragon #155 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [1] Dave Arneson for Computer Gaming World called Citadel "very disappointing". The magazine liked its graphics and audio, but described the story as "run-of-the-mill" and the combat ...
Because Electronic Arts wanted to ship the game on both 5¼” and 3½” floppy disks, the planned scope of the game was reduced. Nine levels of Hell were originally planned (following the description of Hell in Dante's Inferno), but were reduced to three. Additional planned character and monster art was removed as well as ways for the world ...