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  2. Jump scare - Wikipedia

    en.wikipedia.org/wiki/Jump_scare

    Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a scary face, usually co-occurring with a ...

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  4. Don't Scream - Wikipedia

    en.wikipedia.org/wiki/Don't_Scream

    There are random encounters of ghostly spirits that haunt the forest who will attempt to scare the player. The player character dies if they scream or make a loud noise; the game allows this mechanic to function by accessing players' microphones, with their consent. [5] [6] Players can restart when they die. [7]

  5. List of commercial video games released as freeware

    en.wikipedia.org/wiki/List_of_commercial_video...

    The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.

  6. Sound level meter - Wikipedia

    en.wikipedia.org/wiki/Sound_level_meter

    A noise dosimeter (American) or noise dosemeter (British) is a specialized sound level meter intended specifically to measure the noise exposure of a person integrated over a period of time; usually to comply with Health and Safety regulations such as the Occupational Safety and Health (OSHA) 29 CFR 1910.95 Occupational Noise Exposure Standard ...

  7. Weighting filter - Wikipedia

    en.wikipedia.org/wiki/Weighting_filter

    Whether using a sound level meter or a noise dosimeter, the processing is somewhat similar. With a calibrated sound level meter, the incoming sounds are going to be picked up by the microphone and then measured by the internal electronic circuits. [5] The sound measurement that the device outputs can be filtered through an A, B, or C weighting ...

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  9. Loudspeaker measurement - Wikipedia

    en.wikipedia.org/wiki/Loudspeaker_measurement

    Using multiple sine wave tones as a stimulus signal and analyzing the resultant output, Spectral Contamination testing provides a measure of a loudspeakers 'self-noise' distortion component. This 'picket fence' type of signal can be optimized for any frequency range, and the results correlate exceptionally well with sound quality listening tests.