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  2. Software architecture - Wikipedia

    en.wikipedia.org/wiki/Software_architecture

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry.

  3. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    Pattern-Oriented Software Architecture is a series of software engineering books describing software design patterns. ... Method; Database access Database Access Layer;

  4. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  5. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    Separation of concerns is an important design principle in many other areas as well, such as urban planning, architecture and information design. [5] The goal is to more effectively understand, design, and manage complex interdependent systems, so that functions can be reused, optimized independently of other functions, and insulated from the ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    Pawson's thesis [1] claims four benefits for the pattern: . A faster development cycle, because there are fewer layers to develop.In a more conventional design, the developer must define and implement three or more separate layers: the domain object layer, the presentation layer, and the task or process scripts that connect the two.

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

  9. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances. In programming languages, the layer distinction is often expressed as "import" dependencies between ...