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  2. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  3. Screw theory - Wikipedia

    en.wikipedia.org/wiki/Screw_theory

    Let P be the point of application of the force F and let P be the vector locating this point in a fixed frame. The wrench W = (F, P × F) is a screw. The resultant force and moment obtained from all the forces F i, i = 1, ..., n, acting on a rigid body is simply the sum of the individual wrenches W i, that is

  4. Aerodynamic force - Wikipedia

    en.wikipedia.org/wiki/Aerodynamic_force

    The aerodynamic force is the resultant vector from adding the lift vector, perpendicular to the flow direction, and the drag vector, parallel to the flow direction. Forces on an aerofoil . In fluid mechanics , an aerodynamic force is a force exerted on a body by the air (or other gas ) in which the body is immersed, and is due to the relative ...

  5. Resultant force - Wikipedia

    en.wikipedia.org/wiki/Resultant_force

    In physics and engineering, a resultant force is the single force and associated torque obtained by combining a system of forces and torques acting on a rigid body via vector addition. The defining feature of a resultant force, or resultant force-torque, is that it has the same effect on the rigid body as the original system of forces. [ 1 ]

  6. Parallelogram of force - Wikipedia

    en.wikipedia.org/wiki/Parallelogram_of_force

    Figure 1: Parallelogram construction for adding vectors. This construction has the same result as moving F 2 so its tail coincides with the head of F 1, and taking the net force as the vector joining the tail of F 1 to the head of F 2. This procedure can be repeated to add F 3 to the resultant F 1 + F 2, and so forth.

  7. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    The resulting vector is sometimes called the resultant vector of a and b. The addition may be represented graphically by placing the tail of the arrow b at the head of the arrow a, and then drawing an arrow from the tail of a to the head of b. The new arrow drawn represents the vector a + b, as illustrated below: [7] The addition of two vectors ...

  8. Three-body problem - Wikipedia

    en.wikipedia.org/wiki/Three-body_problem

    The Lagrange points can then be seen as the five places where the gradient on the resultant surface is zero, indicating that the forces are in balance there. [citation needed] In the restricted three-body problem formulation, in the description of Barrow-Green, [4]: 11–14

  9. Virtual work - Wikipedia

    en.wikipedia.org/wiki/Virtual_work

    The formula above for the principle of virtual work with applied torques yields the generalized force = = / = The mechanical advantage of the gear train is the ratio of the output torque T B to the input torque T A , and the above equation yields M A = T B T A = R . {\displaystyle MA={\frac {T_{B}}{T_{A}}}=R.}

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