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The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.
Since 2000, the video game industry was considered recession-proof, having thrived compared to other industries during the 2008 Great Recession, and as one of the more profitable industries during the COVID-19 pandemic in 2020 and 2021. Video games are seen as a low-cost vice and entertainment for consumers when approaching recession.
WCIV was produced on the then-unheard-of-for-a-video-game budget of US$12 million. [1] [2] The majority of this budget went into the production of the game's full motion video scenes, which were shot on actual sets instead of a greenscreen and using 35mm film instead of digital capture. [3] The original MS-DOS edition shipped on six CD-ROMs.
Designer Jon Weisnewski said the game was in development for around eight years. [10] According to video game podcast host Colin Moriarty, citing an unnamed Concord developer, the game had development costs of $400 million, although this figure was disputed by several PlayStation developers on social media.
Deloitte predicts the average spend to be lower – around $1,778. The National Retail Federation reported spending to be even lower at $902 on average per consumer.
Indie games don't sell as many copies as big-budget titles, although not necessarily because they're lower-quality. In general, indie game development starts with a handicap: a limited market.
This is a list of largest mergers and acquisitions (M&A) in the video game industry with publicly disclosed deal values.Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Activision-Vivendi Games merger and Take-Two Interactive-Zynga acquisition. 14 of the 20 most expensive video game purchases in video game history occurred ...
50. South Dakota. Average price per child: $247 This article was originally published on Cheapism