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  2. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    The discovery center sets the stage for students to use the scientific method to predict and find solutions starting during the second half of first grade. [14] Tyler, Texas' Discovery Science Place features numerous types of discovery centers. "Dramatic play" centers promote social interaction, role exploration, and abstract thinking. [15]

  3. List of citizen science projects - Wikipedia

    en.wikipedia.org/wiki/List_of_citizen_science...

    This list of citizen science projects involves projects that engage all age groups. There are projects specifically aimed at the younger age demographic like iTechExplorers [ 7 ] which was created by a 14 year old in the UK to assess the effects of bedtime technology on the body's circadian rhythm and can be completed in a classroom setting.

  4. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  5. Big Thinkers (video game series) - Wikipedia

    en.wikipedia.org/wiki/Big_Thinkers_(video_game...

    The series contains two games: Big Thinkers! Kindergarten and Big Thinkers! 1st Grade. Both titles feature the same goal of collecting stars. The title was conceived and developed by Jonathan Maier. There were plans to release a third game in the series, Big Thinkers! 2nd Grade, which would have been released in 1998. [1]

  6. Science fair - Wikipedia

    en.wikipedia.org/wiki/Science_fair

    A science fair or engineering fair is an event hosted by a school that offers students the opportunity to experience the practices of science and engineering for themselves. In the United States, the Next Generation Science Standards makes experiencing the practices of science and engineering one of the three pillars of science education.

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