enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Mental chronometry - Wikipedia

    en.wikipedia.org/wiki/Mental_chronometry

    Nevertheless, the study of conscious accompaniments in the context of reaction time was an important historical development in the late 1800s and early 1900s. For example, Wundt and his associate Oswald Külpe often studied reaction time by asking participants to describe the conscious process that occurred during performance on such tasks. [8]

  3. Twitch gameplay - Wikipedia

    en.wikipedia.org/wiki/Twitch_gameplay

    Fast chess, chess played with short time limits between moves, is an example of adding a twitch gameplay element to a turn-based game. Conversely, checkpoints and extra lives are common game mechanics in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay.

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is an average time measured in milliseconds (ms). [ citation needed ] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag ...

  6. Reaction time - Wikipedia

    en.wikipedia.org/?title=Reaction_time&redirect=no

    This page was last edited on 27 September 2021, at 15:25 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Action game - Wikipedia

    en.wikipedia.org/wiki/Action_game

    An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time.The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games.

  8. Hick's law - Wikipedia

    en.wikipedia.org/wiki/Hick's_law

    Given n equally probable choices, the average reaction time T required to choose among the choices is approximately: T = b ⋅ log 2 ⁡ ( n + 1 ) {\displaystyle T=b\cdot \log _{2}(n+1)} where b is a constant that can be determined empirically by fitting a line to measured data.

  9. Serial reaction time - Wikipedia

    en.wikipedia.org/wiki/Serial_reaction_time

    Serial reaction time (SRT) is a commonly used parameter in the measurement of unconscious learning processes. [1] This parameter is operationalised through a SRT task, in which participants are asked to repeatedly respond to a fixed set of stimuli in which each cue signals that a particular response (i.e., button press) needs to be made.