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  2. DigitalCurriculum - Wikipedia

    en.wikipedia.org/wiki/DigitalCurriculum

    DigitalCurriculum was the first educational video-on-demand system and remains the standard for interactive streaming multimedia libraries. An early SaaS model, DigitalCurriculum was conceived and designed in 1997 and produced and released in 1999, by AIMS Multimedia's David S. Sherman, Ph. D., co-president of AIMS MULTIMEDIA, and software architect Richard Williams.

  3. Sanctuary Woods - Wikipedia

    en.wikipedia.org/wiki/Sanctuary_Woods

    It was one of the early multimedia companies developing products for CD-ROM distribution. The founders, Brian Beninger and Toni Beninger, were both experienced technologists who saw the potential for developing family-oriented and educational multimedia projects when Apple Inc. released Hypercard.

  4. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    In the current digital world, audiovisual aids have grown exponentially with multimedia such as educational DVDs, PowerPoint, television educational series, YouTube, and other online materials. The goal of audio-visual aids is to enhance the teacher's ability to present the lesson in a simple, effective, and easy to understand for the students.

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia is a robust education methodology within the social work context. The five different types of multimedia that support the education process are narrative media, interactive media, communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before ...

  6. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  7. Mashup (education) - Wikipedia

    en.wikipedia.org/wiki/Mashup_(education)

    The goals of this project were not only learning video editing skills, but also "raise[ing] awareness of copyright issues and how to obtain media online from public sources". [11] This ties into teaching digital literacy as students need to be able to "effectively and critically navigate, evaluate and create information using a range of digital ...

  8. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    The Magic School Bus is a series of educational video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series (which originally aired on PBS).

  9. MediaSmarts - Wikipedia

    en.wikipedia.org/wiki/MediaSmarts

    The organization's educational resources, public awareness campaigns, and policy recommendations are grounded in original research. In collaboration with various partners, MediaSmarts designs and facilitates qualitative and quantitative research projects and conducts evaluations of their programs and resources.

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