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  2. Conway's law - Wikipedia

    en.wikipedia.org/wiki/Conway's_law

    The organization of the software and the organization of the software team will be congruent, he said. Summarizing an example in Conway's paper, Raymond wrote: If you have four groups working on a compiler, you'll get a 4-pass compiler. [4] [5] Raymond further presents Tom Cheatham's amendment of Conway's Law, stated as:

  3. Group dynamics - Wikipedia

    en.wikipedia.org/wiki/Group_dynamics

    Values can serve as a rallying point for the team. However, some values (such as conformity) can also be dysfunction and lead to poor decisions by the team. Communication patterns describe the flow of information within the group and they are typically described as either centralized or decentralized. With a centralized pattern, communications ...

  4. Teamwork - Wikipedia

    en.wikipedia.org/wiki/Teamwork

    Communication is another vital characteristic for effective teamwork. Members must be able to effectively communicate with each other to overcome obstacles, resolve conflict, and avoid confusion. Communication increases cohesion. [9] Communication helps to clearly define the team's purpose so that there is a common goal. Having a common goal ...

  5. Input–process–output model of teams - Wikipedia

    en.wikipedia.org/wiki/Input–process–output...

    Processes are operations and activities that mediate the relationship between the input factors and the team's outcomes. [2]Processes include group norms, as well as a group’s decision making process, level of communication, coordination, and cohesion.

  6. Organizational communication - Wikipedia

    en.wikipedia.org/wiki/Organizational_communication

    Bavelas has shown that communication patterns, or networks, influence groups in several important ways. Communication networks may affect the group's completion of the assigned task on time, the position of the de facto leader in the group, or they may affect the group members' satisfaction from occupying certain positions in the network.

  7. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem.

  8. Tuckman's stages of group development - Wikipedia

    en.wikipedia.org/wiki/Tuckman's_stages_of_group...

    The team members are now competent, autonomous and able to handle the decision-making process without supervision. Dissent is expected and allowed as long as it is channelled through means acceptable to the team. Supervisors of the team during this phase are almost always participating. The team will make most of the necessary decisions.

  9. High-performance teams - Wikipedia

    en.wikipedia.org/wiki/High-performance_teams

    The team at MIT's Human Dynamics Laboratory investigated explicitly observable communication patterns and found energy, engagement, and exploration to be surprisingly powerful predictive indicators for a team's ability to perform.

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